Rust Medical Items
6 healing items — HP restored, effects, and crafting costs.
Bandage
No Workbench+15
Instant
—
Regen
+15
Total HP
Stops bleeding
Medical Syringe
Workbench T1+15
Instant
+20
Regen
+35
Total HP
Boosts natural health regeneration temporarily
Large Medkit
Workbench T2—
Instant
+100
Regen
+100
Total HP
Heals approximately 8.3 HP per second over 12 seconds
Anti-Radiation Pills
No WorkbenchRemoves 25 radiation immediately upon consumption
Healing Tea
No Workbench—
Instant
+15
Regen
+15
Total HP
Grants a health regeneration buff of 0.5 HP/s for 30 seconds
Max Healing Tea
No Workbench—
Instant
+30
Regen
+30
Total HP
Grants an enhanced health regeneration buff of 1 HP/s for 30 seconds
Healing Comparison
Sorted by total HP restored
| Item | Instant | Total HP |
|---|---|---|
| Large Medkit | — | +100 |
| Medical Syringe | +15 | +35 |
| Max Healing Tea | — | +30 |
| Bandage | +15 | +15 |
| Healing Tea | — | +15 |
Frequently Asked Questions
- What is the best healing item in Rust?
- For sustained fights, the Medical Syringe (35 HP total, fast application) is the standard choice. The Large Medkit heals 100 HP but takes 12 seconds — use it only when safe. Bandages are cheapest and great for stopping bleeding between fights.
- How do you heal in Rust without a workbench?
- Bandages require no workbench and only cost 2 Cloth each. They restore 15 HP and stop bleeding, making them available from the first minutes of a wipe. Healing Tea (from the Mixing Table) is another no-WB option if Red Berries are available.
- How do you get rid of radiation in Rust?
- Anti-Radiation Pills remove 25 radiation points immediately. You can also eat food, drink water, or wait for radiation to naturally decay over time. Wearing protective clothing (hazmat suit, rad suit) prevents radiation from accumulating in the first place.
- How many Medical Syringes do you need to fully heal in Rust?
- Starting from 0 HP is not possible (you'd be dead), but going from 10 HP to 100 HP requires 3 Medical Syringes (3 × 35 HP = 105 HP). In practice, 2 syringes is often enough mid-fight since they restore 35 HP each from any health level.